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AI Insights · Timothy · October 2024

Top 5 3D Realistic Games Performance in Poland, Q3 2024

Discover the performance trends of the top 3D realistic games in Poland during Q3 2024, including downloads, revenue, and active user statistics.

Top 5 3D Realistic Games Performance in Poland, Q3 2024

In the third quarter of 2024, the 3D realistic games category in Poland witnessed significant activity across various metrics on the unified platform. Here's a closer look at the performance of the top five games:

Highway Overtake - Car Racing by HyperMonk Games experienced a notable increase in downloads, peaking at 81K in the week of August 19. The game saw its weekly active users surge to approximately 146K towards the end of August, although this number declined to about 68K by the end of September. Revenue trends showed a steady rise, reaching $546 in early September before slightly dropping to around $429 by the month's end.

My Supermarket Simulator 3D from Game District LLC demonstrated a consistent upward trajectory in both downloads and revenue. Downloads climbed steadily, peaking at 45.6K in the week of September 23. Revenue followed a similar pattern, starting from $91 in mid-July and culminating at $1.2K by the end of September. Weekly active users peaked at nearly 98K in mid-September before dropping to 31K by the end of the quarter.

Manage Supermarket Simulator observed a downward trend in downloads, with a sharp decrease from 36K in early July to just 1.3K by the end of September. Revenue also reflected a declining pattern, starting at $600 at the beginning of July and ending at $77. Despite these declines, the game maintained a relatively stable weekly active user base, averaging around 64K by the quarter's end.

Driving Real Race City 3D by Bacon studio showed fluctuating download numbers, with a peak of 26.3K in late July and a dip to 10.8K by the end of September. Revenue remained modest, with minor fluctuations, ending the quarter at $33. However, the game's weekly active users grew steadily, reaching nearly 138K by the end of September.

Finally, Snake Clash!, developed by Supercent, Inc., maintained a stable download rate throughout the quarter, with a slight increase toward the end, reaching 12.7K. Revenue figures were consistent, averaging around $200 weekly. The game enjoyed a steady rise in weekly active users, peaking at approximately 125K by the end of September.

These insights, based on data from Sensor Tower, highlight the dynamic landscape of 3D realistic games in Poland. For more detailed metrics and trends, visit Sensor Tower for comprehensive insights.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024